Update 1.2.0 SP-, XParams, Attack Times & Console Outputs


Well, seemed I had nothing better to do this Weekend than to work on some Projects, like this one

Be aware that your settings might get deleted while loading the new Version into Plugin Manager, to get the new options. Copying the old parameter inside the “Actor/Class Priorities” and Pasting them in “Custom Optimize” after should work. You might need to double-click each Parameter to add the sub Parameters.

Changes:

  • Plugin Parameters are now newly ordered, no 2 separated Lists for Actor/Class
    Just select Actor or Class like before and the other Param will be ignored.
  • Default Priority Setting
    You may leave Priorities blank to use your selected Default Priority

New Features:

  • XParams
  • SParams
  • Attack Times (not yet optimal, but working)
  • Errors will be given as Console Outputs (no possible game crashes, except at plugin initialization)
    and default "Optimize Equipment" will be used in case of a crash
  • Debug Information can be turned on, showing console outputs, which items scores which performance

Fixes:

  • IDK probably some occurred since 1.1.0 release, while rewriting some parts of the code

Still WIP, might become upcoming features:

  • Damage Types, and other possible Params/ParamTypes
  • Performance (Thinking of calculating item performance on game startup and just find the best available items by clicking the button)
  • Code optimizations

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